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Master the Dragons of D&D
Dragon Delves is the ultimate dragon-focused adventure anthology for Dungeons & Dragons 5th Edition. This 192-page hardcover delivers ten thematically distinct adventures, each centered on one of D&D's iconic chromatic or metallic dragons. Designed for immediate playability and flexible campaign integration, Dragon Delves offers Dungeon Masters a complete resource for running dragon encounters across the entire progression curve—from 1st-level novices to battle-hardened 12th-level heroes.
Ten Unique Dragon Adventures
The anthology systematically explores all ten core dragon families through carefully designed encounters and adventure locations. Rather than homogenizing dragon encounters, each module captures the distinctive personality, lair design, and mechanical challenge that defines its featured dragon:
Chromatic Dragons
Red Dragon (Level 8): "The Forbidden Vale." Navigate a dragon protecting a magical garden while containing fires it has started. Moral complexity emerges—the dragon isn't a straightforward antagonist, and characters can resolve the encounter through negotiation or combat depending on choices.
Blue Dragon (Level 12): "A Copper for a Song." Advanced political intrigue and tactical challenge for maximum-level parties.
Green Dragon (Level 3): "Death at Sunset." Investigate a corrupted forest and face a wyrmling dragon plotting in an ancient lair. A tightly designed introduction to dragon encounters.
White Dragon (Level 11): "Shivering Death." Retrieve frost giant remains needed for a ritual while navigating a brutal white dragon's ice fortress.
Black Dragon (Level 10): "Before the Storm." Pirates and dragonborn cultists have stolen a protective artifact, leaving a coastal town vulnerable. Dynamic consequences shape the adventure's ending.
Metallic Dragons
Brass Dragon (Level 4): "A Weary Hoard." Classic dragon trickery meets golden-hearted cunning as players negotiate with a charismatic hoarder.
Bronze Dragon (Level 7): "The Dragon of Najkir." Rescue shipwrecked people from an island monastery while convincing a noble bronze dragon that its charge doesn't deserve loyalty. Solo-play capable.
Copper Dragon (Level 3): A rambunctious, playful encounter showcasing metallic dragon humor and creativity.
Gold Dragon (Level 6): "Baker's Doesn't." Rescue a missing gold dragon wyrmling and prevent an evil hag from baking adventurers into pastries. Investigation, deception, and moral dilemmas blend into a narrative-rich adventure.
Silver Dragon (Level 5): "For Whom the Void Calls." A mystery involving deception, cavern exploration, and an extra-dimensional threat. Features a twist suitable for transitions into the Spelljammer setting.
Distinctive Artistic Direction
Each adventure is rendered in a visually unique art style, with ten acclaimed artists—including Luke Eidensink, Dominik Mayer, and Ed Kwong—contributing original illustrations. This departure from D&D's typical "fantastic realism" aesthetic creates visual distinction and narrative personality for each dragon encounter. The book includes a comprehensive gallery of dragon artwork from D&D's 50-year history, plus exclusive behind-the-scenes analysis of the new 2024 dragon redesigns. This historical context educates players on dragon evolution while celebrating the game's artistic heritage.
Campaign-Ready Infrastructure
Dragon Delves streamlines preparation with modern DM-centric design. Each adventure includes step-by-step prep instructions, allowing DMs to run adventures with minimal advance setup. A quick-start guide provides essential information for immediate play. Key NPCs and stat blocks are compiled in easy-reference tables, bookmarked for rapid access during sessions. Tactical maps for each dragon lair—ranging from ruined cities to pirate bases—enable immediate combat deployment or integration into virtual tabletop platforms (Roll20, Foundry VTT, etc.).
Three Campaign Frameworks
While each adventure functions as a complete standalone module, Dragon Delves provides three campaign options to link adventures into an overarching narrative. DMs can weave individual encounters into an eight to twelve-session campaign arc, creating a complete dragon-focused campaign without requiring external sourcebook material. This flexibility accommodates both tactical dungeon crawlers and narrative-focused play groups.
Solo-Play and Small-Party Variants
Three adventures include solo-play variants, enabling 1 DM + 1 player dynamics. "Baker's Doesn't" (3rd level), "The Dragon of Najkir" (7th level), and "A Copper for a Song" (12th level) can be played one-on-one with minimal modification. This accessibility expands the book's utility for diverse gaming preferences and table configurations.
Design Philosophy: Beyond Combat
Dragon Delves rejects the one-dimensional "slay the dragon and take treasure" template. Encounters span moral negotiation, investigation, political intrigue, and problem-solving. Some dragons are morally ambiguous allies; others require non-lethal resolution. This thematic diversity teaches DMs that dragons function as fully realized characters with motivations, lair politics, and interactions beyond combat rolls—core to sophisticated dragon roleplay.
Key Features
10 complete dragon adventures: one for each chromatic and metallic dragon family
Levels 1–12 progression: campaign arc or standalone module play
10 unique art styles: original illustrations by acclaimed artists plus historical dragon artwork gallery
Tactical maps for each lair: ready-for-table deployment or VTT integration
Step-by-step DM prep: quick-start guides reduce preparation burden
Campaign linking options: three frameworks for multi-adventure story arcs
Solo-play variants: three adventures support 1DM+1PC gameplay
Moral complexity: encounters reward negotiation, investigation, and creative problem-solving
2024 D&D rules compatible: updated for revised core books (PHB, DMG, MM 2025)
Stat block reference tables: bookmarked NPC and creature compilation
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